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At line 45 changed 2 lines
Les cristaux apparaîssent dans le sac du héros-monstre dans des ruines agressives.\\
Au 5-ième niveau d'une ruine agressive 2-3 cristaux se genèrent dans le sac de l'heros-monstre, au 6-ième niveau de la ruine – 3-4 cristaux, au 7-ième niveau de la ruine – 3-7 cristaux.\\
Monster Hero from an Aggressive Ruin of level 5 has 3-4 Crystals in the Bag, Monster Hero from a Ruin of level 6 has 4-6 Crystals. By the way, in Ruin of level 5 there are more Magic Crystals than Epic ones, and in Ruin of level 6 the other way around.\\
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%%tab-Alchimie4
%%tab-Level_4
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Using __Enchantments__ allows to make better one or more basic parameters of artefacts in the Runemaster window. To do this, it is enough to put the Artefact and the suitable __Enchantment__ in the Runemaster window. If the basic parameter of the Artefact and improving by the __Enchantment__ parameter are suitable, you will see below the information about chance of successful rite. When clicking the button `Perform the rite` you will see a confirmation window. If the rite is successful, the __Enchantment__ will disappear and the basic parameter of the Artefact will increase by the corresponding amount. If the rite fails, the __Enchantment__ will disappear and the enchanting level of the Artefact`s basic parameter will decrease to the nearest non-combustible level. \\ Example: There is an Artefact that has +36% Army Strength parameter and the __Shiv__ that has +1% Army Strength parameter in the Runemaster window. If the rite (sharpening) is successful, you will get the Artefact that has +36% and bonus __Sharpened by +1%__ (in total 37% Attack)/ \\
Using __Enchantments__ allows to make better basic parameters of some artefacts in the Runemaster window. To do this, it is enough to put the Artefact and the suitable __Enchantment__ in the Runemaster window. If the basic parameter of the Artefact and improving by the __Enchantment__ parameter are suitable, you will see below the information about chance of successful rite. When clicking the button `Perform the rite` you will see a confirmation window. If the rite is successful, the __Enchantment__ will disappear and the basic parameter of the Artefact will increase by the corresponding amount. If the rite fails, the __Enchantment__ will disappear and the enchanting level of the Artefact`s basic parameter will decrease to the nearest non-combustible level. \\ Example: There is an Artefact that has +36% Army Strength parameter and the __Shiv__ that has +1% Army Strength parameter in the Runemaster window. If the rite (sharpening) is successful, you will get the Artefact that has +36% and bonus __Sharpened by +1%__ (in total 37% Attack)/ \\
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| __Name__ |__Icon__ |__Available levels__|__Non-combustible levels of Enchantments\\ (the last one is of the maximum value)__ | __Enchantment properties__
|Army Strength| [armystrength.png] |1-5| 5%, 10%, 15%, 20%, __25%__ | Increases the parameter Army Strength
|Protection| [protection.png] |1-5| 5, 10, 15, 20, __25__ | Increases the parameter Protection
|Army Durability| [armyres.png] |1-5| 5%, 10%, 15%, 20%, __25%__ | Increases the parameter Army Durability
|Protection against Magic| [Magdefense.png] |1-5| 5%, 10%, 15%, 20%, __25%__ | Increases the parameter Protection against Magic
|Enemy`s Weakness| [enemweak.png] |1-4| 5%, 10%, __15%__ | Decreases the parameter Enemy`s Army Strength
|Protection Suppression| [enemdef.png] |1-4| 5, 10, __15__ | Decreases the parameter Enemy`s Protection
|Health Suppression| [enemhealth.png] |1-4| 5%, 10%, __15%__ | Decreases the parameter Enemy`s Army Durability
|Horror| [terr.png] |1-3| 4%, 7%, __10%__ | Increases the parameter Horror
|Maximum defence limit| [maxdef.png] |1-3| 4, 7, __10__ | Increases the parameter Maximum defence limit
|Hero Speed| [herospeed.png] |1-3| 4%, 7%, __10%__ | Increases the parameter Hero Speed
|Hero Experience| [heoexp.png] |1-5| 20%, 40%, 60%, 80%, __100%__ | Increases the parameter Hero Experience
|Ally`s Maximum defence limit| [maxdefally.png] |1-2| 4, __7__ | Increases the parameter Maximum defence limit for me and allies
|Ally`s Army Strength| [armystrengthally.png] |1-4| 5%, 10%, __15%__ | Increases the parameter Army Strength for me and allies
|Ally`s Protection| [Protectally.png] |1-4| 5%, 10%, __15%__ | Increases the parameter Protection for me and allies
|Ally`s Army Durability | [armyresally.png] |1-4| 5%, 10%, __15%__ | Increases the parameter Army Durability for me and allies
|Maximum defence suppression| [{Image src='enemmaxdef.png' align='left'}] |1-3| 4, 7, __10__ | Decreases the parameter Enemy`s Maximum defence limit
|Capture des âmes| [SLAVES.png] |1-3| 4%, 7%, __10%__ |Enslavement of slain enemy troops
|Captivité de Clan| [SLAVES_CLAN.png] |1-3| 4%, 7%, __10%__ |Enslavement of slain enemy troops into the Clan Reservation
|Formation économe| [TRAIN_RES.png] |1-2| 4%, __7%__|Reduces the resource cost of training all troops
|Sélection Améliorée| [TRAIN_PPL.png] |1-2|| 4%, __7%__|Reduces the population requirement for training all troops
|Esprit Sobre| [SCIENCE.png] |1-5|200, 400, 600, 800, __1000__|Increases science speed
|Mages Défenseurs| [SUPPRESS.png] |1-4|5, 10, 15, __20__|Increases damage suppression by Mages in battle
|Capture des âmes| [SLAVES.png] |1-3| 4%, 7%, __10%__ |Enslavement of slain enemy troops
|Captivité de Clan| [SLAVES_CLAN.png] |1-3| 4%, 7%, __10%__ |Enslavement of slain enemy troops into the Clan Reservation
|Formation économe| [TRAIN_RES.png] |1-2| 4%, __7%__|Reduces the resource cost of training all troops
|Sélection Améliorée| [TRAIN_PPL.png] |1-2| 4%, __7%__|Reduces the population requirement for training all troops
|Esprit Sobre| [SCIENCE.png] |1-5|200, 400, 600, 800, __1000__|Increases science speed
|Mages Défenseurs| [SUPPRESS.png] |1-4|5, 10, 15, __20__|Increases damage suppression by Mages in battle
| __Name__ |__Icon__ |__Available levels__|__Non-combustible levels of Enchantments__ |__Maximum level of Enchantment (not non-combustible)__|__Enchantment properties__
|Army Strength| [armystrength.png] |1-5| 5%, 10%, 15%, 20%| __25%__ | Increases the parameter Army Strength
|Protection| [protection.png] |1-5| 5, 10, 15, 20| __25__ | Increases the parameter Protection
|Army Durability| [armyres.png] |1-5| 5%, 10%, 15%, 20%| __25%__ | Increases the parameter Army Durability
|Protection against Magic| [Magdefense.png] |1-5| 5%, 10%, 15%, 20%| __25%__ | Increases the parameter Protection against Magic
|Enemy`s Weakness| [enemweak.png] |1-4| 5%, 10%| __15%__ | Decreases the parameter Enemy`s Army Strength
|Protection Suppression| [enemdef.png] |1-4| 5, 10| __15__ | Decreases the parameter Enemy`s Protection
|Health Suppression| [enemhealth.png] |1-4| 5%, 10%| __15%__ | Decreases the parameter Enemy`s Army Durability
|Horror| [terr.png] |1-3| 4%, 7%| __10%__ | Increases the parameter Horror
|Maximum defence limit| [maxdef.png] |1-3| 4, 7| __10__ | Increases the parameter Maximum defence limit
|Hero Speed| [herospeed.png] |1-3| 4%, 7%| __10%__ | Increases the parameter Hero Speed
|Hero Experience| [heoexp.png] |1-5| 20%, 40%, 60%, 80%| __100%__ | Increases the parameter Hero Experience
|Ally`s Maximum defence limit| [maxdefally.png] |1-2| 4| __7__ | Increases the parameter Maximum defence limit for me and allies
|Ally`s Army Strength| [armystrengthally.png] |1-4| 5%, 10%| __15%__ | Increases the parameter Army Strength for me and allies
|Ally`s Protection| [Protectally.png] |1-4| 5%, 10%| __15%__ | Increases the parameter Protection for me and allies
|Ally`s Army Durability | [armyresally.png] |1-4| 5, 10| __15__ | Increases the parameter Army Durability for me and allies
|Maximum defence suppression| [{Image src='enemmaxdef.png' align='left'}] |1-3| 4, 7| __10__ | Decreases the parameter Enemy`s Maximum defence limit
|Soul Capture| [SLAVES.png] |1-3| 4%, 7%| __10%__ |Enslavement of slain enemy troops
|Clan Captivity| [SLAVES_CLAN.png] |1-3| 4%, 7%| __10%__ |Enslavement of slain enemy troops into the Clan Reservation
|Cheap Training| [TRAIN_RES.png] |1-2| 4%| __7%__|Reduces the resource cost of training all troops
|Improved Selection| [TRAIN_PPL.png] |1-2| 4%| __7%__|Reduces the population requirement for training all troops
|Bright Mind| [SCIENCE.png] |1-5|200, 400, 600, 800| __1000__|Increases science speed
|Mage-defenders| [SUPPRESS.png] |1-4|5, 10, 15| __20__|Increases damage suppression by Mages in battle
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%%tab-Alchemy5
%%tab-Level_5
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/%
%%tab-Level_6!
\\
The sixth level of the "Alchemy" science allows:\\
\\
1. making buildings "monumental";\\
2. stealing epic Crystals\\
\\
!!__1. Perfection of buildings__.
Some buildings, upgraded to the perfect level, can be upgraded to __monumental level__.\\
__Monumental buildings__ have improved parameters and can have extra features.\\
For example, in monumental warehouses plundering is not -5% as in perfect ones but -10%, monumental Tavern can give a random lvl. 1 artefact besides a random scroll etc. \\
Most of monumental buildings save and/or upgrade the current features of perfect level.\\
When you click on a perfect building, you will find the "Make building monumental" button instead of the usual "Upgrade" button in the round menu of the building.\\
\\
Making a building monumental can be added to the queue of construction.
Durability of the monumental buildings is 1 building's level higher. \\
!!__2. Epic Crystals__.
In order to make a building monumental you will need resources, Black Gems, and __Epic Crystals__.
Epic Crystals for perfection are taken from Heroes' Bags and from the Vault and "Alchemy" tab of the Vault building if there is one in the domain.\\
!!There are 5 types of Epic Crystals:
|Amethyst|Emerald|Fire|Blood|Diamond
|[{Image src='amethyst.png' align='center'}]|[{Image src='emerald.png' align='center'}]|[{Image src='orange.png' align='center'}] |[{Image src='red_heart.png' align='center'}] |[{Image src='white.png' align='center'}]
\\
Monster Hero from an Aggressive Ruin of level 5 has 3-4 Crystals in the Bag, Monster Hero from an Aggressive Ruin of level 6 has 4-6 Crystals. By the way, in Ruins of Aggressive level 5 there are more Magic Crystals than Epic ones and in Aggressive Ruins of level 6 the other way around.
\\
/%